![]() If players lose their homeworld, they will no longer be able to commission Admirals or construct Special Weapons. The goal is to conquer the galaxy by eliminating all enemies by taking their Home World. Fleets can move between friendly and attack enemy systems as well, but if players engage in combat, they must resolve it immediately. Each turn allows the player to purchase facilities or ships, construct Special Weapons or commission an Admiral. ![]() ![]() Powerful fleets prowl the galaxy, establishing outposts, vanquishing indigenous and enemy fleets alike, in the pursuit of the ultimate prize : the capture of all homeworlds and galactic domination. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battle for supremacy. Stardate 41153.2: It is a time of conflict all major races are at war.
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